Everything you find in Skyrim holds a purpose, whether it’s a valuable weapon or an assortment of alchemical ingredients resting at the bottom of a barrel. Routines and stories continue to be told as your weary adventurer takes a much needed break, and so few games manage to achieve that level of investment. It feels like a real place, one that continues to exist when you save your game and turn things off for the day. See also Psych 10 Best Gus Dont Be Lines Ranked For all its bugs and goofy animations, Skyrim maintains that illusion even ten years later. It isn’t wrought with the cynicism of other open world games, the gamified nature of each new discovery only serving to reinforce the mechanical innards of it all instead of feeling like they actually belong in the world. Caves are all made from the same handful of prefabricated parts, while the majority of shrines and encampments normally involve you stumbling across them, murdering whoever calls them home, and moving onto the next thing. There’s also something about Skyrim’s exploration that pulls me in more than its contemporaries, even if many of its discoveries grow repetitive as you continue to unearth them. The magic of Skyrim is lost when you spend the entire experience working through a list of quest icons until the credits roll, failing to see so much of what the game has to offer because you aren’t willing to be your own person, to walk in a random direction even if it means being mauled by a grumpy bear. Opening random books will reward you with unexpected experience gains, while a random body found atop a mountain might lead you onto a web of missions that will hold your attention for several hours. Every location has a story to tell, whether it be through the rotting corpses left behind in the wake of devastation or dusty old tomes settled on splintered bookshelves. It is filled with so many things to do, whether it be random caves hiding a selection of corrupt vampires or an abandoned castle that has long become refuge to a horde of deadly bandits. Skyrim’s world is small when compared to the likes of Assassin’s Creed Valhalla or Far Cry 6, but this reduction in scale is complimented by density. See also Disney The 10 Best Animated ’90s Movies (According To Rotten Tomatoes) While I’d recommend seeking out a handful of powers situated across the primary quest line such as dragon shouts, companions, and a few other essential features – beyond this there’s a majesty to leaving it all behind and losing yourself in the vastness of it all. The earlier sections are designed to railroad you towards the main quest, exploration subtly telegraphed through excellent environmental design and strategically placed locations that mimic a sense of discovery. Upon completing the introductory mission (which I hope I’ll never have to play again) you’re given free reign to explore Skyrim at your leisure. I expected my behaviour to change after picking Skyrim up for the first time in over five years, but I immediately sunk back into charming old habits. Skyrim was never about the story of the Dragonborn, it was about your own, a curious adventurer who wanted to become a part of this land without ever being defined by it. I always allow myself to get wrapped up in the flow of Tamriel, actions dictated by natural curiosity instead of scripted missions that take away the magic of claiming this place as my own.Įlder Scrolls, Fallout, and so many other beloved RPGs often suffer when a sense of freedom is taken away in favour of a linear narrative, the strength of the writing entrusted with maintaining your investment and asking you to embark on quests that to many simply aren’t that interesting. It’s boring, the fate of saving the world from legendary dragons and evil empires eclipsed by the menial task of exploring winding caves in search of treasure or establishing my homestead and starting a family far away from the epic destiny thrust upon me. You Are Reading : Skyrim Is Still The Undisputed King Of RPG Discovery Skyrim Is Still The Undisputed King Of RPG Discoveryįorget the main quest, Skyrim is all about discovering things on your own terms.
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